Kirstin is an emerging multidisciplinary creator and developer based in Naarm, Australia, currently focusing on game design and development. 

Heavily inspired by lates 90s and early 2000s video games, she often draws on their surreal graphics and eerie nostalgia.  Kirstin’s speculative environments and animations tend to have a slightly unsettling undertone, subliminally questioning societal norms and values.  

Starting her creative journey in the fashion industry, she worked in London with brands such as Diesel and Gentle Monster.  In 2020, Kirstin shifted her focus to digital design exploring graphic design and animation.  She formed a love for digital mediums, creating her first commissioned work for the local music group PickedLast Sounds.  Studying at RMIT, she found a second passion for game design and has since developed several small-scale PC games which are available to play on itch.io.  Kirstin works on all aspects of the game from character design to coding in C#, independently creating her games using Unity, Maya and Adobe CC.

She is currently working on developing her first mobile simulation game, which she hopes to publish in 2028.



The Royal Melbourne Institute of Technology (RMIT)
Bachelor of Design (Digital Media)                        2024
Advanced Diploma of Screen and Media               2022
Diploma of Screen and Media                                  2021



Central Saint Martins – University of the Arts London

Patternmaking Level 1                                                2019
Introduction to Fashion Design